Six quick games for your booth tablet or a visitor's phone. Every player can land in your pipeline as a lead.
Lynqu Booth Games put six short games on any campaign: Card in 60, Card Match, Lead or Not, The Line-Up, Catch the Lead and Stack the Deck. Visitors play on your booth tablet in kiosk mode, which plays a short demo of itself while nobody is playing and resets after each player, or on their own phone from a QR code. By default they play first and give their details after, and you choose the fields, the data consent and an optional marketing consent. Every finished game can become a lead on the campaign, so it lands in the Contact Inbox, the pipeline and the campaign's follow-ups. A live leaderboard runs on the booth TV, with easy and hard levels, a prize draw, winner picking and emails to players, all in the campaign's colours.
Pick the games a campaign runs. Each one plays on the booth tablet or on a visitor's phone, with an easy and a hard level.
Run the booth on a tablet, let visitors play on their own phones, or both at once.
Set a tablet on the stand. While nobody is playing, it runs a short demo of itself to draw people in, and it resets after each player so the next visitor starts fresh.
Put the game's QR code on your stand, a screen or a flyer. Visitors scan it and play in their phone's browser, without waiting for the tablet.
The game is the hook. What counts is where the player goes next.
Visitors play before they share anything, then leave their details to save their score or keep their card. You can change that order, choose the fields, and set the data consent and an optional marketing consent.
A finished game can become a lead on the campaign. It shows up in the Contact Inbox, moves through your pipeline and gets the campaign's follow-ups, like any other lead.
A live leaderboard runs on the booth TV, easy and hard levels suit every player, and a prize draw picks the winners. Afterwards, players get an email: their card is waiting, or a recap of their result.
The games are about the reason your booth is there: meeting people and following up with them.
Card in 60
In Card in 60, a visitor designs their own digital business card and keeps it. The game ends with something they can use, not just a score.
One pipeline
Players land in the same Contact Inbox, pipeline and follow-ups the team already uses, so nobody imports a list after the show.
Your brand
The games and the leaderboard are themed in the campaign's colours, so the booth looks like your brand from the tablet to the TV.
Booth Games is an add-on at $29 a month. It is included with Enterprise and with the Event Pass, a one-time $199 pass that gives your team 30 days.
Comparing booth game tools? See how Lynqu compares with Captello
Six: Card in 60, Card Match, Lead or Not, The Line-Up, Catch the Lead and Stack the Deck. You pick which ones a campaign runs, and each game has an easy and a hard level.
No. On the booth tablet the games run in kiosk mode, and on a visitor's phone a game opens from a QR code in the phone's browser.
Not by default: they play first and give their details after. The organizer can change that, choose which fields to ask for, and set the data consent and an optional marketing consent.
Every finished game can become a lead on the campaign. It lands in the Contact Inbox, in the pipeline and in the campaign's follow-ups, next to the rest of your leads.
Yes. A visitor can scan their paper business card to fill the form instead of typing it. The scan uses the organizer's AI scans.
Booth Games is an add-on at $29 a month. It is included with Enterprise and with the Event Pass, a one-time $199 team pass for 30 days.
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Issue tiered tickets with wallet passes and scan attendees in at the door, with every check-in landing on the lead record.